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    Golem Arcana: Gudanna Dominion – Black Widows редактировать

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    Golem Arcana: Gudanna Dominion – Black Widows  

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    GUDANNA BRAMBLED WIDOW
    GUDANNA DEVIL WIDOW
    GUDANNA WILDWOOD WIDOW
    GUDANNA SAND WIDOW

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    The shrouded webs of the Spider Prince took many years to construct and within them lurk the Black Widows, a shadow regiment formed a decade before The Great Khan’s death. The regiment doesn’t officially exist - yet it features prominently in nightmares of the Prince’s enemies.

    All Black Widow Golems share the unique Passive Ability of gaining a 100% Cover Bonus when in Medium Cover.

     

    GUDANNA BRAMBLED WIDOW

    Dodge: 25

    Armor: 0

    Hit Points: 50

     

    Movement Abilities:

    • Walk (1AP): 4 mp, nimble

    Attack Abilities:

    • Root Wrap (2AP): 85 acc, 18 dmg, 2 rng. Vines ensnare the Widow’s enemies. If the Target is in Medium Cover, it loses 2 Movement (from all its Movement abilities) for 2 rounds.
    • Nature’s Arrow (1AP): 75 acc, 20 dmg, 2 rng. Th Widow grows a wood lance from the earth and losses it at an opponent.

    Passive Abilities:

    • The Black Widows have mastered the shadows. While in Medium Cover, they are almost immune to ranged attacks (gain a +100 Cover Bonus).
     

    GUDANNA DEVIL WIDOW

    Dodge: 12

    Armor: 8

    Hit Points: 110

     

    Movement Abilities:

    • Walk (1AP): 3 mp,

    Attack Abilities:

    • Nova Blast (3AP): 85 acc, 18 dmg, 1 rng. The Devil’s precision weapon targets Enemies with a pent up blast of heat, adding +1 Cooldown to all their attack abilities.
    • Immolation (2AP): 75 acc, 28 dmg, 2 rng. The target is coated in molten magma. Its Armor is reduced by 5 each round for the next 4 rounds.
    • Mash (1AP): 65 acc, 40 dmg, melee, The Devil Widow batters its opponent into the dust.

    Passive Abilities:

    • The Black Widows have mastered the shadows. While in Medium Cover, they are almost immune to ranged attacks (gain a +100 Cover Bonus).
     

    GUDANNA WILDWOOD WIDOW

    Dodge: 16

    Armor: 6

    Hit Points: 110

     

    Movement Abilities:

    • Walk (2AP): 3 mp, nimble

    Attack Abilities:

    • Punishment (3AP): 85 acc, 20 dmg, 3 rng. Wildwood magic pierces the enemy with thorns. For the next 3 Rounds, the enemy suffers 10 Damage any time it successfully hits another Golem.
    • Blinding Attack (2AP): 75 acc, 35 dmg, Melee. The Widow’s poisoned blade reduces the Targets Accuracy by 50, but it regains 10 Accuracy each Round.
    • Blade Dance (1AP): 65 acc, 45 dmg, Melee. The Wildwood Widow enthralls the enemy by whiriling its blade in a hypnotic pattern before attacking.

    Passive Abilities:

    • The Black Widows have mastered the shadows. While in Medium Cover, they are almost immune to ranged attacks (gain a +100 Cover Bonus).

     

    GUDANNA SAND WIDOW

     

    Dodge: 20

    Armor: 0

    Hit Points: 55

     

    Movement Abilities:

    • Walk (1AP): 4 mp, nimble

    Attack Abilities:

    • Massive Strike (2 AP): 70 acc, 40 dmg, Melee. Enemies fear the Sand Widow’s ability to find their weaknesses. Critical Hits cause 3 times normal Damage.
    • Gnaw (2AP): 75 acc, 35 dmg, melee. The Sand Widow rips at its opponent with razor sharp teeth.

    Passive Abilities:

    • The Black Widows have mastered the shadows. While in Medium Cover, they are almost immune to ranged attacks (gain a +100 Cover Bonus).

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