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The Speed Of Heat редактировать

1992 

  • 1 - 2
  • 2 - 3
  • от 12 лет
  • -
  • от 150 мин
  • концентрация, память
 

Информация

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дизайнер: J. D. Webster
художник: Rick Barber
издатель: Clash of Arms Games
...
язык: Английский

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комплектация:

72-page rulebook
48-page scenario book
240 counters
6 geomorphic map sections
20 two-sided aircraft data cards
12 two-sided player aids
one ten-sided die.

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The Speed of Heat is a simulation that depicts air-to-air combat and air-to-ground combat during the Korean and Vietnam conflicts.

The game is a tactical representation with each turn representing 12 seconds of real time, each hex covering a distance 1/3 of a statute mile, each altitude level representing 1000 feet of height, each counter representing a single jet.

Each aircraft flies differently accordingly to its actual aerodynamic properties. Each type comes with an aircraft data card depicting its qualities, weapon loadouts.

The rules included in The Speed of Heat are the second generation rules of that previously seen in GDW's Air Superiority and Air Strike.

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