The ostentatious golems of The Gilded Band cause many to underestimate them - a mistake few survive. For beneath the gold plating is a devious and battle-hardened elite unit. Regimental commander Ramaka uses misleading showmanship to his advantage on the battlefield, as well as in the court of his sponsor, Princess Dasra.
All Gilded Band Golems share the unique Passive Ability of ignoring enemy Critical or Lucky dice rolls.
DURANI GILDED PRESERVER
Dodge: 4
Armor: 16
Hit Points: 100
Movement Abilities:
- Walk (2AP): 2 mp, nimble
- Fly (3 AP) 2mp
Attack Abilities:
- Death Blow (4 AP): 60 acc, 28 dmg, Melee. Using its fearsome scythe to deliver a killing blow, if the Target has less than half its HP remaining, it’s killed. It only does normal damage to Colossus.
- Ball of Lighting (3 AP): 65 acc, 22 dmg, 2 rng. Lightning jolts from one enemy to another, causing limbs to seize up and reducing Dodge by 15 for 3 Rounds.
- Beam of Durani (1AP): 85 acc, 28 dmg, 2 rng. The Preserver fires a fearsome bolt of energy.
Passive Abilities:
- Any roll of “doubles” against a member of the Gilded Band in Open Terrain automatically misses.
DURANI GILDED BLIGHT
Dodge: 8
Armor: 8
Hit Points: 55
Movement Abilities:
Attack Abilities:
- Stunning Blow (2 AP): 80 acc, 20 dmg, melee . The Blight pummels its opponent into submission, causing is Melee Attacks to do 0 damage for 1 round.
- Pierce (1 AP): 85 acc, 27 dmg, melee. The Blight impales its enemy at the end of its razor sharp horns.
Passive Abilities:
- Any roll of “doubles” against a member of the Gilded Band in Open Terrain automatically misses.
DURANI GILDED PLAGUE
Dodge: 4
Armor: 12
Hit Points: 90
Movement Abilities:
- Walk (2 AP): 2 mp, nimble
Attack Abilities:
- Contagion (2 AP): 75 acc, 20 dmg, 2 rng. The Target Golem is infected with a plague that causes 5 Damage every Round for 4 Rounds, not only to itself but also any allied Golems in its Region.
- Rend (1 AP): 65 acc, 33 dmg, Melee . The Gilded Plague rends its opponent with mighty talons.
Passive Abilities:
- Any roll of “doubles” against a member of the Gilded Band in Open Terrain automatically misses.
DURANI GILDED RAM
Dodge: 4
Armor: 14
Hit Points: 75
Movement Abilities:
Attack Abilities:
- Concussion Blast (3AP): 85 acc, 16 dmg, 3 rng. The Ram fires a bolt of energy that pushes the Target Golem 2 Regions and reducing all Movement by 2 (From all its movement abilities) for 1 Round.
- Blast Furnace (2AP): 75 acc, 31 dmg, melee. The Ram overheats its head cannon and discharges a short range burst of fiery energy.
Passive Abilities:
- Any roll of “doubles” against a member of the Gilded Band in Open Terrain automatically misses.
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