Тут любой обзор по игромеханике может быть воспринят как сполер. Т.к. часто описываются особенности дополнения и монстра, которые приятнее постигать партией в процессе игры.
Есть сполеры!!! Spidicules - Speaking of Spidicules. This spider's got a rather expansive expansion. I wouldn't say he/she adds a lot of new mechanics to the game, but his/her (its? Q's?) rulebook is packed full of thematic events and interesting abilities that play around with the theme of the monster. I'd say Spidicules feels more like a particularly fleshed out huntable monster rather than a game changing expansion that really alters the way you'll play the game. The Phoenix gets one event, for instance, whereas Spidicules seems to get around five.
The biggest mechanical things I'd say the expansion adds are a hunt event that changes the "overwhelming darkness" hunt event on the hunt track board (this is the card that it shares with the Flower Knight), spiderling mini monsters (they're in the box! don't worry!), which can show up in fights with non-spidicules monsters as egg terrain which can hatch over the course of a battle, and a fighting art that can "level up" over the course of a campaign, becoming more and more powerful assuming you can keep a survivor around long enough.
A final thing that might be important to folks: the expansion rulebook recommends replacing the Endless Screams hunt event with the hunt event that lets you meet Spidicules if you want to include Spidicules in a new campaign. That means Spidicules seems to actually be closer to the Gorm and the Screaming Antelope in terms of power level and time in the campaign you'd be hunting him. If you want a later monster, one of the other beasties is probably going to be a better pick.
Есть сполеры!!! Slenderman - Slenderman includes a few minor mechanical changes to the game. It includes an innovation that can be leveled up multiple times over the course of the game, for instance, which is pretty neat. Its theme also seems like it'll play really well on the table. Slenderman is all about isolating survivors and messing with them when they're alone. It can disappear off the board in the middle of a fight and keep attacking while not immediately reappearing, for instance, and its events largely center around only specific members of a settlement realizing that its chilling out around the fire and the like. Very slendermanlike.
A thing to keep in mind is that the expansion rulebook recommends that slenderman's introduction event replace the Armored Strangers event. Now this is awesome, because Armored strangers goes a long way to define how core game campaigns play out (its one of the first things repeat players learn to start planning for). Changing that event changes the way the whole campaign can develop. On the other hand, Slenderman might not play nicely with the two major campaign variant expansions, neither of which include that event. You can probably still slot it in, but you'll probably end up changing the intended feel of the campaigns and you'll also significantly increase difficulty. If you're looking for an expansion that changes the core game experience, I think Slenderman's one of the better small ones for that. If you're looking for an expansion that you can plug and play with all of your other expansions, you might want to look elsewhere.
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Тут любой обзор по игромеханике может быть воспринят как сполер. Т.к. часто описываются особенности дополнения и монстра, которые приятнее постигать партией в процессе игры.
Есть сполеры!!!
Spidicules - Speaking of Spidicules. This spider's got a rather expansive expansion. I wouldn't say he/she adds a lot of new mechanics to the game, but his/her (its? Q's?) rulebook is packed full of thematic events and interesting abilities that play around with the theme of the monster. I'd say Spidicules feels more like a particularly fleshed out huntable monster rather than a game changing expansion that really alters the way you'll play the game. The Phoenix gets one event, for instance, whereas Spidicules seems to get around five.
The biggest mechanical things I'd say the expansion adds are a hunt event that changes the "overwhelming darkness" hunt event on the hunt track board (this is the card that it shares with the Flower Knight), spiderling mini monsters (they're in the box! don't worry!), which can show up in fights with non-spidicules monsters as egg terrain which can hatch over the course of a battle, and a fighting art that can "level up" over the course of a campaign, becoming more and more powerful assuming you can keep a survivor around long enough.
A final thing that might be important to folks: the expansion rulebook recommends replacing the Endless Screams hunt event with the hunt event that lets you meet Spidicules if you want to include Spidicules in a new campaign. That means Spidicules seems to actually be closer to the Gorm and the Screaming Antelope in terms of power level and time in the campaign you'd be hunting him. If you want a later monster, one of the other beasties is probably going to be a better pick.
Есть сполеры!!!
Slenderman - Slenderman includes a few minor mechanical changes to the game. It includes an innovation that can be leveled up multiple times over the course of the game, for instance, which is pretty neat. Its theme also seems like it'll play really well on the table. Slenderman is all about isolating survivors and messing with them when they're alone. It can disappear off the board in the middle of a fight and keep attacking while not immediately reappearing, for instance, and its events largely center around only specific members of a settlement realizing that its chilling out around the fire and the like. Very slendermanlike.
A thing to keep in mind is that the expansion rulebook recommends that slenderman's introduction event replace the Armored Strangers event. Now this is awesome, because Armored strangers goes a long way to define how core game campaigns play out (its one of the first things repeat players learn to start planning for). Changing that event changes the way the whole campaign can develop. On the other hand, Slenderman might not play nicely with the two major campaign variant expansions, neither of which include that event. You can probably still slot it in, but you'll probably end up changing the intended feel of the campaigns and you'll also significantly increase difficulty. If you're looking for an expansion that changes the core game experience, I think Slenderman's one of the better small ones for that. If you're looking for an expansion that you can plug and play with all of your other expansions, you might want to look elsewhere.